| Cyber crime on Second Life |
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| Wednesday, 27 June 2007 | ||||
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For those who are not usual Second Life- goers: Second Life is 3D virtual world. You can join it, create your new personality and your new physical aspect, walk, fly, have fun with friends... you can buy a land, and you can also make virtual money that you can then transfer to real money. Online...
As Second Life creators at LindenLab stated on SL homepage: "there are
as many opportunities for innovation and profit in Second Life as in
the Real World. Open a nightclub, sell jewelry, become a land
speculator". Importance of SL was soon understood by many. Just two
examples for all: Sweden opened a virtual embassy and Microsoft
promoted Visual Studio in SL. In such case you can block this crime by asking SL to ban the thief from the virtual community, and then suing him or her for violating copyright laws. The main difficulty in a similar case, anyway, is to discover the crime and its perpetrator since SL is composed by 8 millions of users and the community keeps growing. This means that you could never realize that someone else was exploiting your work.
Similar risks aren't the only ones conveyed by SL's width. Just imagine
this scenario: virtual real estate agency offers a lot of land which
could be pretty expensive for normal users. There is one user who can
buy the land and will make the payment by transferring virtual money
which would be then changed into real money.
But since moving big amounts of money could be risky, the transaction would be fragmented into many small money-transfers.
Huge amounts of money moved from a user to another, in small and
apparently innocuous rates...a good medium for money laundering or
terrorists' found raising. To solve the problem on " how it is possible to commit a virtual rape" a Belgian court in Brussels , involved in a trial against a man accused of virtual paedophilia , started cooperation with the Federal Computer Crime Unit. So many abuses highlight the number of possibilities given by SL to live a virtual existence, not only for common users but also for cyber criminals. A specific Abuse team has been set up to ban malicious users but it's still not enough. Like in the case reported by German TV, the only chance to discover and wipe off this kind of crimes is to count on the help of other users. But once criminals are caught? A specific regulation defining what is allowed and what is not in the virtual world, is strongly needed.
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People often see everyday life as a real challenge: leaving the bed and going to the office could be even unbearable, so that someone could choose not to go out at all and meet friends, go shopping, make money on Second Life.




